I take products from a rough idea to something people can actually hold, use, and react to — sketching, prototyping, and testing with real users until the design earns its final form. My work sits at the intersection of human-centered design and mechanical engineering, spanning physical products, footwear, and digital systems, with enough technical fluency to work credibly alongside engineers.
"I care most about the gap between a concept and a working prototype — and about closing it fast, testing it on real people, and being willing to be wrong."
I'm Arya Swamy — a mechanical engineer and product developer from RPI, now headed to Carnegie Mellon's MIIPS program. I've always been the kind of person who took things apart to see how they worked, then tried to rebuild them better — which is basically still my job description. I sit at the table between design and engineering: comfortable sketching a concept, building the prototype myself, and speaking the language of the engineers who'll help take it further. Alongside my product work, I've spent two internships (Dell, Digital Realty) translating emerging technology and infrastructure trends into strategy — so I care as much about whether a product should exist as how it's built.
Good products come from fast prototypes and honest user feedback, not perfect first drafts. I default to building something rough, putting it in front of people, and letting what breaks tell me what to fix next — whether that's a fold that doesn't hold its shape or a mechanism no one can operate one-handed. I stay close enough to the engineering to make credible tradeoffs, without losing sight of the person who actually has to use the product.
B.S. Design, Innovation & Society + Mechanical Engineering — Rensselaer Polytechnic Institute, 2026
M.S. Integrated Innovation for Products & Services — Carnegie Mellon University, 2026–2027
CAD (OnShape, NX, Rhino)
3D Printing
Manufacturing
Prototyping
Mechanical Design
Testing & Validation
Mechanism Design
Materials Selection
User Research
Design Thinking
Systems Thinking
Cross-Functional Collaboration
Good design starts before the brief.
Whether it's a project, an opportunity, or just something you can't stop picking at — I'm listening.